so the problem there is army selection. it's like the soviet infantry horde. easy to hit but damn theres alot of them. just means you need to consider how you would deal with a horde army? simply i would start by refusing a flank. (Deployment decision - i think MR T was on the money there) most games are won/lost in deployment. means half of his 72" wall is in no mans land doing nothing. then the concentrated efforts of my force to punch and create a hole in his lines to be exploited.
bring your own horde units. your hammer units your support units and your template units. horde line should be fairly easy to hit. his wall still has to negotiate terrain. Fanatics! woo hoo my reinforcements just rocked up.... What do you mean they are not my troops?...they killing more than my troops
No, not all these loop holes have been addressed. Perhaps they will in the future through the FAQ's they have been releasing. But the question has to be asked...why the f**k couldnt they have got it right in the first place.
As an example, Hex's and Augements could be abused due to not needing LOS, now they need True LOS to be used, makes a huge difference on how you deploy and where you place your casters.
However there are about 10 more rules in this book, which can be abused, either through a combination of Army book choices and new rules which have been introduced or conflicting rules in just the rulebook.
80 goblins under the new rules, is still a power house. You do what others are doing. Drop a BSB in there and tool the BSB up for staying alive. Tool the unit up for damage. even 10 ogres will bounce. considering the points investment difference, 180 points for the goblins verses about 400+ points for the ogres.
Template weapons can only do so much, and you can only have so many of them and they are not cheap. They have to NOT scatter, you still have to roll to wound. The enemy may or may not get saves. On large units like that you have to score more wounds than what is physically under the template, just to cause a test. Which with a BSB, you basically on dead averages may have a 1/6 chance of failing, if you can cause a test to start with, roughly you need 20-25 wounds in 1 shooting phase.
At the end of the game, if even 1 model is alive (even if fleeing but still on the board) outta the unit starting size of 100 models or even more. You get 0 VP's, because the ENTIRE unit is not DEAD or FLED off of the table.
Now even my army, which i think can cause a spastic amount of wounds, can not even do 100 wounds in 1 game, even with good dice rolls. It is physically and mathematically nearly impossible.
Your example of Russians does not fly with me Druzil. I know how that game system works and unfortunately, the FOW game system caters for stuff like that. Warhammer does not.
the ogres won't bounce. they might not break the goblins but they won't bounce. however hit the goblins with a unit of 25 gnoblars at the same time and the odds are more even.
points investment. well for your 400 points (350 unkitted) you get 3w,t4,s4,ws3,M6,ld,7,fear, impact hits(oK) stomp attacks 3 wide frontage for a rank bonus vs the goblin 1w,t3,s3,ws2,m4,ld5, stalwart when having more ranks than an enemy. 10 wide to gain horde rule.
albiet they are probably not worth 2 points anymore. but they are still goblins. Infantry has gotten better in 8th ed. so get used to seeing big blocks. it should be part of the game. frankly i think 8th is an improvement on 7th. same as i thought 7th was better than 6th.
The problem isn't GW's rules. I think as intended they are solid. the problem is the idiots who look at how to exploit them to gainadvantage. bending rules. power gamers and the tools that abuse such holes in the rules because of the wording ruin the game. and that's why you need to put in restrictions.
not because 80 goblins with a battle std is OTT.
Fanatics! woo hoo my reinforcements just rocked up.... What do you mean they are not my troops?...they killing more than my troops
Maybe so, but i have to combat it somehow. I either make an overruling decision on all armies to be fair to all players, and be completely transparent.
Or i open a big can of worms, and review each army list on its merits and make a personal decision.
I was criticized at the last 40k tournament by one player on transparency of rulings i made and choices i made. So if you want a subjective ruling on each army list, thats fine. But dont come to me, mid tournament and have a cry when the army you came across smashed you into the ground.
so why not put a 50% unit dead/ unit fleeuing at end of game = vP???? to me that is solving what you see as a problem. the unit is hard to kill because it is so big. as a result it is hard to get VP from it.
you don't need to do 100 wounds. you need to get the number of ranks below your ranks to cause a modified break test.
Kill the btlstd.
Fanatics! woo hoo my reinforcements just rocked up.... What do you mean they are not my troops?...they killing more than my troops
the each army on it's merits should be judged by a group. so you get 3 or 4 different players to judge the army. then it is not your decision alone. just like how the Fields of blood pack says it will judge the lists.
Fanatics! woo hoo my reinforcements just rocked up.... What do you mean they are not my troops?...they killing more than my troops